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Tic Tac Toe

Mobile Tic Tac Toe
Current build: Alpha 1.0
A mobile Tic Tac Toe game that can also be played in browser or on Windows standalone.

Currently, alpha only has one AI mode for singleplayer gameplay. Later builds will include three AI modes: easy, which plays completely randomly, normal, which plays as it does now, and hard (impossible) mode, which uses a Min-Max algorithm for perfect playing.


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HYPERBALLA

HYPERBALLA
Current build: Alpha 1.0
A ball roller game for Windows and Android influenced by Monkey Ball with its physics, and F-Zero with its speed!

Currently, alpha is mostly complete! Later development will fix incline movement to be based on the angle of the floor rather than just rolling into the ramp and letting the rigidbody take over, revamping the speed, revamping jump mechanics to be direct velocity manipulations rather than impulse forces, fixing up the panels so the boost, bog, and neutralize are more apparent, and major asset cleanups: completely different textures for the ball, stages, and different collectibles. More sounds will also be added.
The original build also has groundwork for analytic code, which will be fleshed out and implemented.


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Bunny Bells

Bunny Bells
Current Build: Alpha 1.0
A cute infinite jumper game currently only available on Android.

Currently, alpha only works in Android. Later builds will add a menu system and pause function, a speed up powerup, a game over condition for falling too far, and different levels. The bunny will also be an animated sprite instead of static and sounds will be implemented as well.
Later builds will also be compatible as Windows standalone and WebGL games.